#ifndef SCENEGRAPHHEADER_H
#define SCENEGRAPHHEADER_H

#include "HuntEngineSystem.h"
#include "ObjectSystemHeader.h"

//Direct3D headers
#include <d3d9.h> // include "d3d9.lib"
#include <D3dx9math.h> // include "D3dx9.lib"

// scene graph
#include "Spatial.h"
#include "Node.h"
#include "Geometry.h"
#include "Renderer.h"
#include "Transformation.h"

#endif